Memoirs of Kaizer Academy
A downloadable visual novel for Windows
ALL HAIL THE KAIZER!
Three years ago, Kaizer Vonhelm established a new country in the heart of the Rhineland. Through his powerful leadership, by the mandate of God, it has quickly grown into a magnificent and powerful nation state.
During his reign of unprecedented glory, the Kaizer has now created an Academy after himself, seeking the finest in the land, one of whom who could very well be his next successor.
But trouble lurks at the borders of this wondrous nation. What could be in store for the next generation?
Controls
Memoirs of Kaizer Academy is a linear visual novel, containing 1 story line. As such, you only need to know the following 2 buttons:
- Space Bar - progresses dialogue (or fast prints dialogue currently typing on the screen). For best experience, it is recommended to not spam the Space Bar.
- F11 - toggles between full screen and window mode
Credits
Artwork, Music, Programming, UI, Story Design: novicearts
Sound effects acquired as publicly available or pre-purchased samples. All samples required a processing pass inside Audacity and FL Studio:
- Ham Radio
- Doorbell
- Walking
- Medieval Music
- Gun Loading
Other credits for sound effects:
- Universal SoundFX Library by Imphenzia
- ChristheScientist
- justsoundfx @ youtube
If you wish to support my work, please consider donations to my Ko-Fi page as well:
Notes
- This game runs on Windows 64 bit operating systems, from 7+
- This game also runs on Linux, if you use Wine. To run it, simply run the executable using wine, and the rest should work.
- Refund Policy: This game is provided as a freeware download with "Pay what you want" support option. In the event you opt for "Pay what you want", please note that there are no refunds, and all payments you make are final.
- It was recently discovered that this game does not work on VMWare Workstation running Windows 11 . Others have confirmed that the game works when running on a real windows 10 and 11 machine.
Updated | 17 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | novicearts |
Genre | Visual Novel |
Made with | SDL |
Tags | Atmospheric, Characters, Narrative, Pixel Art, World War I |
Average session | About an hour |
Download
Click download now to get access to the following files:
Comments
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What a rich and meaningful story! Your imagery sets the scenes well, and your selection of audio fx is excellent.
It kept me engaged all the way to the end. Well done!
Your Game is very good 🤍
Hard work bore fruit
sadly it crashed on my virtual machine on startup. i see the book, then nothing happens
Aw man, I'm really sorry to hear that.
By any chance do you have the error report for the crash?
If it's possible I'd like to see if I can get a bugfix in for it.
Also, what virtual machine are you using? I'd like to try reproducing the crash on my end
I am using VMware Workstation (free player) and win 11. I had to start your game through command line with renderer opengl3 to be able to get in-game. Maybe opengl3 is the problem?
Hmm, that may be a possibility.
I think part of the problem was I developed this on a windows 8 machine, so I can't eliminate the idea that maybe it's a cross compatibility issue as well. Under the hood the engine is entirely using python and SDL2 bindings. I use the SDL2 software renderer for it, so it's probably trying to fetch the best renderer it can find on the virtual device... and maybe it has issues with that.
Are you running the VMware from a win 11 machine, or is the virtual machine running a win 11 instance?
i use win11 and a win11 virtual machine for testing. yes
Gotcha. I currently don't have a win11 machine, so I'll have to look into getting one to try this out. I've got a win 10 machine, so I can start there to see if that also produces this issue.
What was the exact command you used to get it running with the opengl3 renderer?
"your game executable" --rendering-driver opengl3
Hey wooolfy,
So some other folks on the jam submission page mentioned that they ran the game directly on their windows 11 and 10 machines without a VM, and it ran just fine. I have had enough folks play the game that no issue of viruses came up.
Considering this, would you be willing to try playing the game without a virtual machine? (I understand if not, but thought it was worth asking considering the other feedback I've gotten by now)
Oh my goodness! I absolutely love this. You did such a fantastic portrayal of a wartime setting with lots of details that got me thinking while I was reading. It was super immersive, and the art was simplistic yet effective and super charming. Plus, I adore the retro-feeling this work carried within it. The characters were three-dimensional and captured my attention straight away, as I got pulled into their narrative.
BTW, I also included an even more detailed review for you! (:
Thanks again for creating this! I enjoyed it immensely.
Hey hanako,
Thank you so much for this feedback! It's very encouraging to hear you enjoyed the story. That helps me a ton!
One question:
I'm still new to itch io, so I was wondering where I could find your detailed review... I cant seem to find it.
Edit: found the review, it was posted in the submissions feed :)
So I've had the chance to read your review, and thank you so much for leaving behind a thoughtful piece.
Your mapping of what stood out to you helped clarify what parts of the story got through (and thankfully it sounds like it got through just fine).
In the future if I write more novels or story heavy stuff I hope you don't mind if I send it your way as well. I really like how you break down details.
You're welcome. I'm glad it was useful to you.
Sorry about not replying right away, I was tired and went to sleep, so I only saw this when I got up. Good to hear you managed to figure out where the review was located on your own.
I definitely wouldn't mind leaving more break-downs/analyses for you, as well. Since sometimes seeing different POVs from readers can be enlightening to perceive how others view work differently. I may do more in-depth reviews for as much people as I feel like doing during the course of NaNoRenO 2024, too. I'll see how it goes.
Thanks for the reply.